> ## Documentation Index
> Fetch the complete documentation index at: https://docs.getlight.tech/llms.txt
> Use this file to discover all available pages before exploring further.

# Blender

> Export from Blender straight into Light SDK.

One click sends your Blender selection (or the whole scene) to Light SDK as a `.glb`.

<Steps>
  <Step title="Download the add-on">
    Grab `LightExporter-Blender.zip` from the [LightSDK releases page](https://github.com/Light-718/LightSDK-releases/releases/latest).
  </Step>

  <Step title="Install it">
    In Blender: **Edit → Preferences → Add-ons → Install from Disk…**, then pick the zip.\\

    <Frame>
      <img src="https://mintcdn.com/light-308e674e/Jx6Nwpi9WQL4k3V0/images/image.png?fit=max&auto=format&n=Jx6Nwpi9WQL4k3V0&q=85&s=abfd7446a21d7822c0557f0ded77c177" alt="Image" width="1786" height="1302" data-path="images/image.png" />
    </Frame>
  </Step>

  <Step title="Enable it">
    Tick **Light Exporter** in the add-on list.
  </Step>
</Steps>

**Use it:** **File → Export → Export to Light (.glb)**

<Frame>
  <img src="https://mintcdn.com/light-308e674e/Jx6Nwpi9WQL4k3V0/images/image-1.png?fit=max&auto=format&n=Jx6Nwpi9WQL4k3V0&q=85&s=7f338f0293e619e544e684bab7e94923" alt="Image" width="930" height="1038" data-path="images/image-1.png" />
</Frame>

If something is selected, only the selection exports — otherwise the whole scene does.

Light SDK opens automatically with your model. On Windows, the add-on searches common locations for `LightSDK.exe` (Desktop, Downloads, Documents, PATH). If auto-open fails, add the `LightSDK` folder to your PATH.
