.glb. Built for Unreal Engine 5. It’s an Editor-only C++ plugin that uses Unreal’s built-in glTF Exporter.
Download the plugin
Grab
LightExporter-Unreal.zip from the LightSDK releases page and unzip it.Add it to your project
Copy the
LightExporter folder into your project’s Plugins folder (create Plugins at the project root if it doesn’t exist).Auto-open is macOS only. On Windows the
.glb is still written to ~/Documents/Light/Assets/3d_models/, but you’ll need to open it in Light SDK manually until the Windows app ships.
